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Recent Movie Reviews

5 Movie Reviews

It is good you know how to draw, and your story is simple and nice.
However, in terms of graphic design and film, you might want to study the forms.

For instance, with graphic design. You could have used another line color than black. Though you will see crudely drawn animations at the top of the lists, they usually have refined color schemes or crafted line weights, and are not as random as they may seem.

In terms of film, you only use wide angles, and generally no motion, except lips, one head move, and one arm rotate. If you investigate the portal, you will see that comprehensive motion is at the center of good animation. That does not mean gratuitous motion, but motion, where even one line is moving, the entire piece seems to move against it.

You would greatly benefit from reading "The 12 Basic Principles Of Animation" on Wikipedia-which should start you with tons of good techniques to develop before again developing and submitting content here or elsewhere.

Cookie Sensor

This was an excellent flash, but I don't know why the profanity couldn't be left out. It appeared strong enough without it by sheer humorous nature.

Great Humor, anyways. Thanks for uploading.

Good Storyline And Technique

This is a nice and recognized style with an interesting story. Something to catch the eye at the beginning might help your story jump out beyond the technique that you are learning. Maybe a prologue could help.

Are there any video game ideas in mind? It is rather suitable.

Good work.

Recent Game Reviews

13 Game Reviews

We play video games for the fun and the endings. I think the thrill of it made it worth finishing. No need to judge a game if it's all about play. Alas, it definitely keeps you playing and that's the most important of all...

This is an awesome game. It's simple and easy. The multi-select makes gameplay extreme and almost arcade like in simplicity.

I do have a few notes. While the speed and strength do an awesome job of upgrading and display, the reproduction and defense seem to do almost nothing. After maxing out, I find truly how unimportant both were at all. The reproduction is a bit of a mystery as some cells cause more than other. I have never seen a defense or improved reproductivity, but I know it's in there somewhere...

And final note: what's with Newgrounds windows? When I click drag the window starts to scroll, and how in the world can I concentrate on the gameplay during this madness. The controls though awesome seem to glitch at time where my mouse over it has no effect.

It's a great game, besides that. I'd be interested for the next, and when interface gets to the next level. Wait a go!

Space Shooter Genre Would Be Proud...

I seriously was about to dish this game when I first started playing and thinking I could just add more junk to my ship and just pass through the levels seamlessly with tricks, and continuous shooting... but then it got interesting.

The game got clever, as I played on, especially after I reached the tech limit. I became entrenched about my maneuvers, the different types of enemies, timing when to shoot, when not to shoot, and finally the timely incorporation of the bomb. For a 2D game, I sure did remember the feel of a flight sim for a minute there. 74 tries to beat the last level, worth the wait, despite the non-narrative victory scene, which sort of goes against the game's design anyway.

The game comes in a intense yet supersimple package and fits perfectly in the arcade genre. It's easy to pick up, challenging to play, and even after playing expertly many times I think it will still challenge speed, memory and dexterity of the player.

I could definitely see this as a predecessor for a type of Flight Sim, even in Flash with a bit more fancy 3D, etc, but this edition is fine as it is.

Thanks for uploading.

The animation and interactive department of StudioBassD.

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Joined on 5/2/09

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